Sunday, December 21, 2008

Hunter Facial Reconstruction


There wasn't enough base topology for the model to be used in close shots.
I'd decided I'd have to split her head off and figured I'd resculpt it while I did.
Now I've got to find a way to reduce the render times from 30 mins a frame.

Saturday, December 6, 2008

Friday, December 5, 2008

Facial Rigging (Extreme Expressions)










I've begun to setup the facial rig for the Hunter character as well as added detail to her face in order to really push a bit more specular and overall realism.
I'll be mixing this with a 32 bit displacment, bump, and normal combiner network from maya to create blending in the rig that retains the stretching in pores and whatnot as the rig animates.

I've included a few examples in this post of some of the expressions the mesh is currently hitting.

EDIT: Added new render with re-generated maps for the new mix network.

EDIT: Newer shapes added in newer post.

Sunday, November 30, 2008

SB






Reformatted boards...added more direction..should be good enough.
Rough sketches..will refine come time (if necessary) to make keys.

Saturday, November 29, 2008

Rough Boarding Hunter/Angel




quick render of the statue with color maps only (haven't specced or anything yet)

Friday, November 28, 2008

Lighting up


The scene comps together well enough..now to get the mix on things color and spec wise.

I'm using my canon point and shoots movie mode to do a track for creating hand held motion in this shot.

Still need to figure out exactly how to post video and I'll add the shots.

Thursday, November 27, 2008

The Hunted (WIP) Cathedral Interior Update 3


Started with volumetrics as well as finished the back wall.

I'm starting to feel the shot finally.
Its going to need a boatload of work still and some more fill but it seems to be coming to life.

I have a feeling I'll have to build a secondary set in order to really push the "altar" scene. (sigh).

This one is weighing in at around 1.8 million polys with cleanup.

Wednesday, November 26, 2008

The Hunted (WIP) Cathedral Interior Update



I've finished the main archway to the point that I can start testing scene assembly but I've hit my first bump in the road. At 3.7 million polys for the shots below I'll have to start some decimation of the structure in order to finish modeling other portions of the interior.
I may bite the bullet and build the scene as a fore,mid, and back comp as well (columns should work to break the form with no issue).
Uv mapping is done as well.

For a somewhat lackluster rainy day I've at least hit a milestone. =)
Now to finish the rear wall and start lowering the poly count.

Monday, November 24, 2008

The Hunted (WIP) Cathedral Interior


I'm currently aligning the planets to make this puzzle of archery fit together.
There is something inherently beautiful, I think, in the elegance of an ambient occlusion pass.

The Hunted (WIP) Brunswig Statue



A reproduction (with some minor changes) of a statue from the Brunswig Masoleum in New Orleans...It will be placed inside the set of the Angel/Hunter piece.

I have completed the textures...but will not render the shaded model until the rest of the set is further along.