
There wasn't enough base topology for the model to be used in close shots.
I'd decided I'd have to split her head off and figured I'd resculpt it while I did.
Now I've got to find a way to reduce the render times from 30 mins a frame.
Wherein I place things in that raw state before completion.







Well I'm starting on (mostly along at this point) creating a scenario that came to me in a dream and morphed into this typical cg fluff scene and am going to take the piece (if possible) to a series of final cg renders.